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GTX

GTX

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200 Users
Registration opens September 10

Project
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Game Developer-Founded Marketplace

In order to connect the economies of multiple games together and empower gamers to buy and sell digital assets, we will introduce a blockchain-powered marketplace founded by game developers where both gamers and game creators can participate and get their fair share. Existing third party marketplaces operate in the dark which gives rise to fraud, hacking, and exorbitant fees. Gamers will now have access to a universal marketplace where they can earn GamerToken by selling their rare items and excess inventory. Proceeds from items sold will go primarily to the gamer that sold them. A portion of the sale will be allocated to the game developers and/or publishers who originally created or licensed the items. Game industry participants, using our API, will have the tools they need to buy, sell, and manage digital assets and will be able to capture this significant value currently lost to third party markets. The goal of this decentralized marketplace is to act as a neutral economic hub that promotes free trade and provides rewards for gamers in a safe, sustainable manner.

True Digital Scarcity

Currently, game items are fungible; cosmetic items (skins) for characters, can sell from as little as $1 to as much as $60,000. In the current status quo, these skins can be minted an infinite number of times by a game’s developer, making them less unique and their value unpredictable. Skins created as non-fungible tokenized items can be issued in limited quantities - making them uniquely valuable and identifiable on the Ethereum blockchain. Understanding non-fungibility is best understood through the example of artwork - an original piece of art cannot be considered as the exact equivalent of any other piece of art. We believe proliferation of non-fungible items in games is an obvious next step in game economies and truly empowers players to own the value that they create.

Game Developer Grants

Despite the astonishing growth of in-game economies, the market is riddled with inefficiencies and the benefits are not being shared equally among all industry participants. Currently, a few large companies control the market and receive the lion’s share of the newly generated value. We want to give small and medium sized developers the ability to generate new streams of revenue by creating enhanced items and seamlessly adopting blockchain technology within their games. We will be offering GamerToken grants to qualified game developers and publishers as an incentive to list their items on the marketplace and integrate GamerToken inside their games.

Product
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Global Items Marketplace

A universal marketplace for trading digital assets such as cosmetic game items and character accounts. Existing third party marketplaces operate in the dark, outside of the control of the game developers and publishers who are not able to capture this additional value. This gives rise to fraud, account hacking, and exorbitant fees. Utilizing the ERC-721 non-fungible token standard, exclusive in-game assets, such as rare skins, can be issued in limited quantities and traded seamlessly on the marketplace using smart-contracts. Items from RPG and FPS games created by the founding member, Gamigo, will be listed on the marketplace initially, with more developer and publisher partners joining thereafter.

Fiesta RPG Crypto Beta

The Gamigo Group, one of the leading game companies in Europe and North America, which has more than 100 million registered user accounts, will be the first launch partner to integrate the GamerToken marketplace ecosystem and blockchain technology into its game portfolio. Starting with their popular RPG Fiesta Online, in-game rewards and non-fungible item trading are live now! More game integrations will be announced soon thereafter. You can download the Fiesta Crypto Beta now and starting testing items trading and getting rewarded tokens for defeating enemies and leveling up!

Universal API for Game Developers

To integrate with the GamerToken ecosystem, game developers need only to integrate a single API in order to create exclusive, non-fungible game items, buy in-game currency, and process marketplace transactions. We will offer this Universal API along with SDKs for interacting with GamerToken and the various in-game assets owned by the user. The Universal API provides convenient access to the rest of the network, saving developers the countless hours they would have to spend building payment-infrastructure, marketplaces, and trading logic.

Token
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Smart Contract Payments

GamerToken can be used within the marketplace and inside games for the purchase of dedicated in-game currencies and items. Items will be priced in GamerToken and trades will be automatically executed using smart contracts. Developers can integrate their games with the Universal API in order to accept smart contract powered payments. Game developers can also issue bounties for item design contests on the marketplace. Winning designers are rewarded and paid royalty payments via smart contracts.

In-Game Rewards

Gamers will gain the ability to earn tokens through in-game rewards from completing achievements and designing unique digital assets on the marketplace. Being able to reward players for defeating a raid boss, reaching a level cap, interacting with advertisements, or participating in a daily lucky-draw are some ways developers will be able to integrate GamerToken directly into their games and stimulate deeper engagement.

Non-Fungible Digital Assets

Utilizing our API, game developers will be able to easily create, list, and manage tokenized items on the global marketplace. Tradable in-game assets are represented as ERC-721 non-fungible tokens. This token standard allows a smart contract to track token-ownership at the individual token level: each item has a unique identifier and optionally, unique properties stored as metadata. This will allows game developers to issue rare items in limited quantities, track them as they’re traded throughout the community, and enhance their security by linking their ownership to a played controlled wallet. Non-fungible items owned by pro gamers could become highly sought after for their nostalgic value, similar to professional sports memorabilia.

Token Sale
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Symbol 
GTX
Classification 
Utility
Decimals 
18
Type 
ERC20
Sale Date 
TBD
Sale Time 
TBD
Sale Duration 
14 days or if ETH Hard Cap is reached first
Token Distribution 
48 hours after token sale closes, non-transferable until mainnet launch
Expected Network Launch 
November 15th, 2018 (Launch Date)
Earliest Tokens Could Be Transferred 
November 28th, 2018 **
Sale Eligibility: 
Open to anyone (except CUBA, GERMANY, IRAN, LIBYA, NORTH KOREA, SYRIA, OR YEMEN) *

* Sale registration is open to anyone. However, in order to be eligible to purchase GTX tokens, each sale registrant must successfully complete the registration process and correctly answer questions proving they understand what they are buying, and have legitimate intent to use GTX tokens.

** GTX tokens are only usable within the GTX network for their intended purpose (not able to be transferred or resold) for at least 90 days following the GTX network launch on mainnet. See below: Locked Until Launch, Initial Use Only Period, and Proof of Use details for more info regarding GTX token restrictions, usability, and transferability timeline.

Token Price: $0.036 per GTX (maximum)*

*The price per GTX token for the duration of the sale will be $0.036, but if the token sale hard cap ($18M) is not reached, the price per token will be adjusted down at the end of the sale based on the Token Price Formula (described below), and the amount of GTX tokens each purchaser receives will be the amount of USD($) worth of tokens they purchased divided by the final GTX token price.

Token Price Formula: Total USD($) amount purchased / 1B GTX tokens

*Final price per GTX token will be determined at the end of the sale by dividing the the final USD($) amount of tokens purchased in the sale by the 1B GTX tokens being sold to purchasers in the token sale. The number of tokens each purchaser receives will equal the USD($) amount of tokens they purchased divided by the final GTX token price.

Example 1: Purchased $1,000 worth of GTX tokens and the token sale sells out ($18 Million raised); GTX token price will be: ($18M / 500 million GTX) = $0.036 per GTX token; purchaser would receive ($1,000 / $0.036 per GTX token) = 27,777 GTX tokens.

Example 2: Purchased $1,000 worth of GTX tokens and only $10M is raised; the token price will be: ($10M / 500 million GTX) = $0.02 per GTX token; and you would receive ($1,000 / $0.02 per GTX token) = 50,000 GTX tokens

Tokens Being Sold: 500M (50% of total GTX token supply)*

*All 500M GTX tokens being sold will be distributed to purchasers proportionally regardless of total USD($) amount of GTX tokens purchased during the sale. Sale Target: $18M (maximum)*

Payment Type Accepted: ETH

Min/Max Purchase Amount: $5 - $1.5M*

*All Purchasers must ‘Prove Use’ of tokens before transferring/selling them. The ‘Proof of Use’ threshold for each purchaser is based on the amount of tokens they purchase in the sale. See below for more details information.

Large Purchaser Review: Any purchase request over $10,000*

*Purchasers requesting over $10,000 worth of GTX tokens are required to submit additional info during the registration process explaining the reason and intent behind their large purchase request; each request will then be manually reviewed and approved/denied by GTX based on the info provided and GTX’s determination regarding each large purchasers intent to use the amount of GTX tokens they are requesting.

Total Token Supply: 1 Billion GTX

Token Sale: 500M (50%)

Strategic Partnerships: 210M (21%)

Project founders & team: 150M (15%)

Treasury & operations: 70M (7%)

Advisors: 70M (7%)

Initial Circulating Token Supply: 500M GTX

*After GTX network launch on mainnet, and after the Initial Use-Only Period is over, the circulating supply of GTX tokens will be 500M GTX tokens. This initial circulating supply calculation assumes all purchasers in the GTX token sale ‘Prove Use’ before the Initial Use-Only Period ends.

Initial Network Value (Circulating Supply): $18M (maximum)*

*Initial GTX network value will be determined based on the final amount of tokens purchased in the sale. Circulating supply network value is calculated by multiplying the final price per GTX token by the initial circulating token supply described in the section above (500M GTX).

Initial Network Value (Fully Diluted): $36M (maximum)*

*Initial GTX network value will be determined based on the final amount of tokens purchased in the sale. Fully diluted network value is calculated by multiplying the final price per GTX token by the total GTX token supply (1 billion GTX tokens).

Locked Until Launch:

GTX tokens are non-transferrable until the launch of the GTX network on mainnet. Expected mainnet launch of the GTX network is November 15th, 2018, however there is a chance that the GTX network launch could get delayed. Any GTX tokens you purchase in the token sale will remain in the wallet address you specify when purchasing GTX tokens (the wallet address you send ETH from, and where the GTX tokens you purchase will be sent to) during the non-transferrable period. Please keep this in mind when deciding what wallet to purchase GTX tokens from.

Initial Use-Only Period:

GTX tokens are only usable within the GTX network for their intended purpose and will not be eligible for sale, resale, or transfer, other than in connection with their intended purpose within the GTX network for a minimum of 90 days following the GTX network launch on mainnet. At the conclusion of this initial 90 day period, GTX will evaluate the state of the network’s operation and, in consultation with its legal counsel, determine whether it is in the best interests of the GTX network and consistent with applicable laws to lift the transfer restrictions. GTX has the sole discretion to remove transfer restrictions at that time or to extend such restrictions for an additional period of time until it determines that the removal of such restrictions is in the best interests of the GTX network and consistent with applicable laws. The period from the GTX network launch on mainnet until the date the transfer restrictions are lifted is known as the “Initial Use-Only Period.” There is a risk that GTX may never reach a determination to lift the Initial Use-Only Period, in which case the GTX tokens will not become eligible for sale, resale, or transfer, other than in connection with their intended purpose within the GTX network. During the Initial Use-Only Period, purchasers will only be able to transfer GTX tokens between the GTX network and the wallet address they specify when purchasing GTX tokens (the wallet address they send ETH from, and where the GTX tokens they purchase will be sent to). Purchasers are advised to be mindful of these restrictions when deciding which wallet to use in connection with their purchase of GTX tokens.

Proof of Use:

GTX tokens will be usable by the Purchaser on the Launch Date, but will not be transferable outside of the GTX network for the Initial Use-Only Period, and until the Purchaser has satisfied the Proof of Use requirement. The Purchaser is required to demonstrate use of GTX tokens by completing the requirements below before you may transfer GTX tokens, even after the Initial Use-Only Period has elapsed.

The Purchaser can satisfy the Proof of Use requirement by using 50% or more of GTX tokens purchased in the token sale as described below.

(i) Buy one or more digital assets, such as rare non-fungible game items, on the marketplace; or

(ii) Commit to being an active community contributor by staking GTX tokens for a period of at least six months, during which time stakers may receive rewards based on their level of contributions. Specific instructions on how to stake will be provided upon the launch of the GTX network on mainnet.

The Purchaser can satisfy the Proof of Use requirement also by performing a combination of the activities specified in (i) and (ii) that aggregates to use of 50% or more of the GTX tokens purchased in the token sale.

After the Purchaser has satisfied the Proof of Use requirement, all transfer restrictions will be lifted from 75% of the Purchaser’s remaining GTX tokens. Transfer restrictions of the remaining 25% of GTX tokens will be lifted on the one year anniversary of the Launch Date.

Example (a):

If Bob uses 50% of the GTX tokens he purchased in the token sale to purchase in game items in the marketplace, Bob will have satisfied the Proof of Use requirement and 75% of Bob’s remaining GTX tokens will be freely transferable when the transaction that takes him to the 50% threshold has been completed, and after the Initial Use-Only Period has lapsed.

Example (b):

If Alice does not see any items she is interested in purchasing, she may elect to stake at least 50% of her GTX tokens for six months to become an active community contributor. Alice will have satisfied the Proof of Use requirement on the conclusion of her six month staking period, at which point in time 75% of her GTX tokens will become freely transferable.

Example (c):

If Bob buys items in the marketplace equivalent to 10% of his GTX tokens, and engages in being an active community contributor through staking 40% of his GTX tokens, Bob will have satisfied the Proof of Use requirement on the date six months from the conclusion of his staking, or at the moment of his marketplace purchase if his six month staking has already been completed. At that point in time, 75% of Bob’s GTX tokens will become freely transferable.

Notwithstanding the foregoing, on the one year anniversary of the Launch Date, GTX will evaluate the state of the GTX network’s operation and such other factors as it deems relevant and, in consultation with its legal counsel, determine whether it is in the best interests of the GTX network and consistent with applicable laws to lift all remaining transfer restrictions (in whole or in part) for all purchasers whether or not such purchaser has satisfied its Proof of Use requirement. While GTX presently expects that all transfer restrictions will be lifted on the one year anniversary of the Launch Date, no assurances can be made that certain transfer restrictions may continue to be required in order to satisfy applicable laws.

GTX may extend the Initial Use-Only Period or change the Proof of Use requirements at its sole discretion and will announce any such changes on its website at https://gamertoken.io/.

Timeline
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NOTE: The key dates shown are just an estimate, and there is a reasonable chance that some or all of these milestones are delayed.
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Q2-Q3/2017
Pre-launch Phase
Research, Requirements and Concept of GamerToken. Gamigo Group Partnership. Definition, Ruleset and Logic of the GamerToken Mechanics. Legal Counsel and Security Policies. Foundation, Key Building Blocks and Basic Setup. Token Generation Event Preparation
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Q4/2017
Prototype Development
Setup and configuration. Smart contracts programming. Rule test, verification and adaptations.
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Q1/2018
Minimum Viable Product
Fiesta Online Fantasy MMO Integration of GamerToken. Wallet and API Development. Working Marketplace Demo. ERC-721 Non-Fungible Item Implementation. GTX Reward System
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Q2/2018
Phase 1: Launch
Public Announcement. Item Rental Feature Planning. Scaling Solution Research
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Q2/2018
Phase 2: Marketplace Demo Updates
Live Testing of Rental Feature. Transparent Fees. Item Filtering. Inventory Pages
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Q3/2018
Development
Proof of Concept for Sidechain Scaling Solution. Universal API Development. Esports Team Partnerships. Community Building Roadshows. GitHub Smart Contract Release. Smart Contract Audit. Production Sidechain Deployment. Public Release. Marketplace Demo Updates: Rental Feature Deployment
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Q4/2018
Release and Expansion
Token Generation Event. New Game Integrations. Blockchain Explorer Development. Game SDKs. Item Auction Function. Designers's Corner. Crowdfunding Portal

Team
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JENS KNAUBER
CEO
Jens Knauber is an experienced manager in the gaming industry for over 12 years with extended knowledge of product development and creating in-game economies. And of course, a passionate gamer.
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GARY COFFEY
CTO
Over 12 years in technology across Fintech & Engineering. Responsible for operations & strategy covering all areas of technology Infrastructure, Development, Engineering & Business Intelligence.
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STEFAN KOPETSCHKE
Head of Blockchain Development
Developer of web solutions since 7 years. Stefan implements the interface with the Ethereum Blockchain and develops smart contracts.
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MARCUS SZABLOWSKY
Director Engineering
IT Expert with over 16 years in Technology, especially e-commerce, Project Management and software development, driving the strategy, managing the creation and assuring delivery of the product.
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JAMAYNE CAMERON
Head of Delivery
With a Technical Project Management background, Jamayne is responsible for orchestrating the work streams to achieve a successful implementation and launch.
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NORMAN WESTPHAL
Head of Technical Delivery
IT Expert with over 12 years of experience exploring always new Technologies. Norman works on infrastructure design, architecture and implementation, ensuring the quality of the product.
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CHRISTIAN WEHRLIN
Lead System Architect
IT-Expert for nearly two decades, using his Linux-, Cloud and Coding-knowledge to architect and manage systems around the GamerToken-project
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MATT CONDON
Blockchain Architect
Matt is a software and blockchain architect with a passion for self sovereign ownership and the decentralized web. He works on a project called XLNT, helping create the necessary infrastructure to support the future of ownership. Matt also helps maintain OpenZeppelin, a popular smart contract framework.
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KINGSLEY EDWARDS
Business Development
Kingsley Edwards founded Leet, an online eSports Bitcoin platform, in 2013 with the vision of integrating cryptocurrencies with popular video games. After Leet was acquired by Unikrn, he acted as a Director for the UnikoinGold token sale that sold over $30M in tokens. Kingsley is now focused on bringing his experience and network from the crypto community to help other organizations achieve success in the blockchain industry.
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CONOR SKULLY
Chief of Security
Conor has been working professionally in security for over a decade, but his love of gaming and security started over 2 decades ago. Leveraging his years of knowledge and passion for gaming, infrastructure, networking and security, he is passionate about his role as Chief of Security on the GamerToken project.
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FINN SOHST
Senior Software Developer
Finn studied Game Programming, has over 4 years of experience as a backend software developer and connects external services to the blockchain API.
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JONATHAN MARCELINO
Head of Product
With several years of experience managing businesses, Jonathan has significant experience leading development teams, organizing processes, and building projects from scratch. He is also very data driven due to his scientific background
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NADA BOU HAMAD
Social Media & Community Manager
Passionate about gaming, Nada is our social media manager. She believes in the importance of listening to the community and guides our teams towards continuously improving our social channels.
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IOURI SOROKINE
Business Development
Building and managing advertising partnerships for games and apps for 7 years, Iouri is helping the team with marketing strategy and onboarding B2B partners
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BEN ROBSON
Marketing & Communication
After growing up with gaming communities and joining the crypto world in 2015, he has put his passion to good use by developing and running digital marketing campaigns for a range of products and games.
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MATTHIAS KARNER
Head of Design
Expert in webdesign for 16 years, Matthias is in charge of the GamerToken website and supports with creation of web-based interfaces
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SANDRINE CORBIN
Graphic Designer
Because images are worth a thousand words, Sandrine supports the team by creating designs, layouts and assets for our corporate Identity.
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JUAN DIAZ
Graphic Designer
After creating designs, layouts and assets for gaming communities in social networks, landingpages, websites concepts, it's now time for Juan to join the crypto world.
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Advisors
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Reinout Te Brake
Reinout te Brake is well known in the international gaming business. With more than 15 years of experience, publishers, developers, entrepreneurs and CEO’s of large corporations seek his advice on technical, operational, strategic and commercial matters. Reinout established his credentials through investments, start-ups and board positions that led to strong bonds with key stakeholders in this fast paste industry.
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Tom Van Dam
Tom has been spending the past 10 years in the gaming industry in China, working at small and giant companies, both Western and Chinese. During this time he shipped dozens of titles, including China's most successful foreign mobile games. With 25 years as a passionate gamer, and deep understanding of the traditions that guide the world's largest market, Tom aims to scale the digital and cultural Great Wall of the Chinese market from the inside, finding opportunities in both directions.
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Thomas Kothuis
TK is an international digital industry veteran, with 20 years experience in executive management on 4 continents in private and public companies. He is a keen investor, advisor and participant in disruptive projects with hands-on experience in ICO, crypto and blockchain projects since 2014.
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Marcel Sanchez
Founder of Destructo Media, a mobile app marketing agency. Prior to his current role, Marcel was the Director of Marketing at Machine Zone for 4 years. Where he was in charge of performance-driven user acquisition, partnerships and business development.
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Remco Westermann
Remco Westermann is a serial entrepreneur, working and investing in Online and Mobile Entertainment for over 20 years. Focusing on introducing new technologies like blockchain, buy and build and industry disruption. Remco Westermann is CEO of Gamigo, a leading gmaing company and has several investments in start-ups.
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Jordan Rambis
With a background in entertainment and operations, Jordan entered into esports by bringing a plan to Peter Guber, which is now aXiomatic gaming. He would go onto be aXiomatic's VP of Business Development. He has invested and consults/advises a multitude of companies within gaming: EA, FanAi, Hypixel, Wavedash, Super League Gaming, Catalyst.
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Andrey Yanyuk
Andrey "reynad" Yanyuk originally made a name for himself as one of the most influential competitors in esports. After building a massive individual brand off of tournament and streaming success, he founded the esports media company Tempo Storm. The company has since seen massive success in over 10 titles, established the highest trafficked website of any esports team, and accumulated one of the largest networks of streamers on Twitch. Andrey's accomplishments have not gone unnoticed, as he was inducted into Forbes' 30 Under 30 class of 2017.
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David Garpenstahl
David Garpenstahl is a serial entrepreneur with 20+ years of experience founding and leading multiple companies across the gaming, event and music industries. One of the pioneers in the gaming and e-sports industry on an international level, David’s track-record includes companies such as DreamHack (the world’s largest digital festival), ESN Social Software (creator of Battlelog, acquired by EA) and Inferno Online (Europe’s largest gaming center). David has over the past few years also been conducting advisory and been involved in projects globally, including Campus Party, eSports team Space Soldiers, SITEX consumer show in Singapore.
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Spencer Yang
Spencer Yang serves as the VP of International at Cobo, a cryptocurrency wallet company. He headed up Asia for UnikoinGold in a successful token sale after his previous enterprise software company, with top customers in the financial services, government and e-commerce industries, was acquired. He is also a partner of CoinUsage, an advisory firm that works with leading cryptocurrency companies for global expansion of blockchain utility.
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Partners
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